Unfortunately you’re locked into the weapons of your class. On the other hand, pistols and variable damage spinfusers are very welcome addition to the game, and there’s something extremely satisfying about launching mortars from thousands of feet away… even if there’s nothing to hit. It’s very easy to get away while your opponent is reloading, so defense is pretty terrible. The new machine gun focus is a good feature for Tribes: Ascend, as it brings machine guns into the foreground and makes it on par with the other standard Tribes weapons (the massive mortar, the awesome spinfuser, and the grenade launcher), but on the other hand it reinforces the over emphasis on offense. Running out of ammo is rarely a problem, and finding ammo is easy since each kill causes the deceased to drop some ammo.
Machine gun combat is far more interesting here than in previous games since they now have ammo clips - each machine gun needs to be reloaded with a new clip (automatically) when your run out of bullets, which adds a completely new dimension to Tribes (in old Tribes, you had lots of ammo in your chain gun without ever needing to reload). Rather than having a standard chain gun as the original series, there are least 3 types of machine guns that are equipped on various armor classes, and it works for the most part. The weapons of Tribes: Ascend are mostly the same as the previous games with some notable exceptions. While these vehicles are inferior to those found in Tribes 1 and Tribes 2, it is a marginal step up from Tribes: Vengeance, which saves this review from giving it a D grade. The slow moving hover tank is easy to lock onto, but your missile is oftentimes destroyed by the mounted machine gun, not to mention it takes alot of them to destroy that tank (and again, the tank simply needs to walk over a hill and the missile will likely hit the hill instead).Īgain, the Tribes: Ascend focus is very much on offense, and vehicles are no exception. The missile isn’t very fast or smart so it’s easy for the missile to hit the side of hill, eve after lock-on… and the required 3-second required lock-on is nigh impossible to get against the cycle or fighter since a single hill or passing opponent with abort your lock-on attempt. The bad news is that it doesn’t work very well. The good news is that the Doombringer Armor Class is equipped with a missile launcher to take out these pesky vehicles. And even with spinfusor, it takes a lot to kill a tank and impossible to hit the fast moving cycle or fighter. The main issue here is that you can’t damage them with machine guns, which is the most common weapon in the game. You’re stuck with a fast hover cycle, a hover tank, or fighter plane.
Let me remind everyone that this review is based on over 20 hours of playing the final/non-beta version of Tribes Ascend.
So let me get right to it and continue my dissection of this epic game.
Tribes 2 buy guns free#
Last week was Part 1 of my detailed review for new free to play Tribes Ascend.